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- Command and Conquer Mini-Campaign (5 mission)
-
- =========================================
- Campaign Name: Cybernetics 'R Us
- =========================================
-
- Created By: Andrew Griffin (buggy@adam.com.au)
- Release Date: 29 February 1996
- Map information: 5 scenarios. All original maps. Replaces GDI missions
- 1 to 5 inclusive. Desert scenarios.
- Player: GDI
- Difficulty: challenging, but not hard
- Filename: cyber.zip
- File contents: cyber.txt mission.ini scg01ea (I/B) scg02ea (I/B)
- scg03ea (I/B) scg03eb (I/B) scg04ea (I/B) scg04wa (I/B)
- scg04wb (I/B) scg05ea (I/B) scg05eb (I/B) scg05wa (I/B)
- scg05wb (I/B)
-
- (I/B) means that there is one file with the extension .ini and one file
- with the extension .bin
-
- Tested on Command and Conquer v1.19 (English version)
-
-
- ---------------------------
- | How to use this package |
- ---------------------------
- Simple unzip the file cyber.zip into your Command and Conquer directory
- and you are ready to play. Start C&C and select Start a New Game. Choose
- GDI and you will begin the first level.
-
- The reason there are multiple misssion pairs for the same level (eg scg03ea
- and scg03eb) is so that when you have completed one level, it doesn't
- matter which arrow you click on on the geographical screen, you will get
- the next mission in this series.
-
- After you have completed level 5 of this package, you go back to the
- original missions.
-
- This set of missions is supposed to be played sequentially, not individually
- as there is actually a plot to the set of missions. You can play them
- individually, but I recommend that you play them through in order the first
- time.
-
- These levels were specifically designed around what you are able to build
- at the various levels (only in the fifth level will you be able to build
- vehicles, and then only APCs and Humm-vees). Don't play them at higher
- levels as this will ruin the game balance.
-
-
- -----------------------------------
- | Cybernetics 'R Us (background) |
- -----------------------------------
- GDI spies have reported to us that the Brotherhood is having significant
- success with its cybernetics program, and are beginning to build the
- first prototypes of their robot-controlled army. If the Brotherhood succeed
- in replacing their soldiers with robots and robot controlled vehicles,
- then the recent successes of GDI on the battlefield against the Brotherhood
- will have been for nothing. We cannot let them finish their research into
- robot controlled vehicles lest they gain a major advantage over us.
-
-
- -------------------------------------------
- | Cybernetics 'R Us (level descriptions) |
- -------------------------------------------
- Level 1.
- We have located their main research centre and are planning an insertion
- force to kill their scientists and destroy all their research capability.
- However,we must first disable the advance warning radar system that the
- Brotherhood have set up on an island so they are not warned in advance of our
- attack. Kill all the defenders so that they cannot report this attack.
-
- Level 2.
- We have landed a scouting squad, and they have reported that the Brotherhood
- has installed heavy air defenses around their research centre. You are to
- destroy these SAM sites so that we are able to provide you with air support
- for attacking the research centre. Only engage those enemies that get in
- your way, clearing the area of Brotherhood troops is not your main concern.
-
- Level 3.
- Two Brotherhood troops managed to survive the last attack and escape, and
- are heading back to base to warn of our infiltration. You must stop them
- before they reach their base otherwise we lose the benefit of surprise.
- They are reported to be wounded, so will have to stop for a rest every so
- often, but you must be quick, for they are very near their base. Most vehicles
- were out on patrol when this was reported, so you only have access to a
- damaged APC.
-
- Level 4.
- Your task force is now outside the research centre, but the Brotherhood have
- heard reports of our movement in this area, and have begun constructing
- defensive structures and bringing in new troops. We have been extremely
- lucky in that the Brotherhood's chief cyberneticists are still within
- the base perimeter. You are to kill these three civilian scientists, and
- destroy the two technology centres which house their research. We believe
- that this will put a permanent halt to the Brotherhood's cybernetics program.
- A local village was assaulted by the Brotherhood to get human subjects for
- their scientists to experiment on, so Command Central is restating your
- orders to make sure you completely understand: you are to kill the three
- scientists and destroy the technology centres at ANY cost. The prisoners
- must wait to be rescued at some other time.
-
- Level 5.
- In the debris of the technology centres, engineers have found disturbing news.
- Apparently, the Brotherhood were further ahead in their quest for robotic
- vehicles than we had though. From this report, it seems that the first
- prototype of their new command vehicle was created and testing had been
- started to gague its effectiveness. Scouts reported that the Base Commander
- fled the research centre before we could capture him, and managed to reach
- the prototype. We cannot let him escape with this vehicle, otherwise the
- attack on the research centre was for nothing.
- Our scientists predict that with the destruction of the command vehicle,
- all the robotic vehicles will self-destruct, a safety mechanism so they
- can't fall into our hands. Your target is the command vehicle. Destroy it at
- all costs. It is likely that not all of the new robot-controlled vehicles
- will operate correctly 100% of the time as they are still prototypes.
-
-
- ------------------
- | Other Comments |
- ------------------
- I haven't seen any bugs in my testing of these levels, although there are
- a few things that I wanted to implement but had to rest for second-best
- (such as getting a celltrigger to repeat properly). (the last level
- doesn't have any bugs in it as far as I can see - the various vehicles
- are supposed to act like that)
-
- If you played my other mini-campaign Amazon Assault, you will find these
- missions much easier. These are roughly at the level of difficulty of
- the original Westwood missions (IMO) - Amazon Assault was for those with
- too much time on their hands and nothing to do but play C&C :)
-
- I hope you enjoy this little mini-campaign. Feedback is welcome.
-
- If you decide to base a level on one of these maps, give credit where it
- is due. Claiming it as your own work is a really crappy thing to do.
-
- Andrew Griffin (buggy@adam.com.au)
- http://adam.com.au/~buggy
-
-